But, in a strange twist of fate, Darksiders 3 has almost zero combo potential. However, Darksiders 3 is still entrenched in its days trying to imitate the combo-heavy stylings of the early God of War games. Encounters have the illusion of methodical, thoughtful swordplay. Grasping on to ill-fitting Soulslike remnants also clashes with the core of the game’s combat. Darksiders 3 Review – The Sin of Sloth-Like Combat It’s a prime example of Gunfire Games grafting Soulslike staples around Darksiders 3 without critically reflecting on whether or not if fits. In Darksiders 3, you also drop your souls but they don’t disappear when you die again and without that tension, it’s just a chore to hoof it back since there is little risk involved. That stress reinforces the game’s tone and is key to how it makes every second full of important choices. Journeying back to the spot where you died in Dark Souls has weight because it’s risky but rewarding to gain back all of your dropped souls. However, it hasn’t ditched its fast-paced hack and slash roots, which is where the game is at odds with itself. Souls as act as experience that you can funnel into three different categories, dying makes you drop your soul collection, healing is handled via flasks, and merchants act as checkpoints. The styles are similar enough to easily translate without a complete overhaul and Darksiders 3 takes that opportunity to retrofit its existing systems into ones more befitting to the Soulslike genre. Turning Darksiders into a Dark Souls type of game isn’t too big of a jump from its earlier Zelda influences since each takes place in a large, interconnected world full of unique biomes and dungeons. But it haphazardly commits to that vision and ends up being a messy, mechanically conflicted game with an inexcusable amount of technical problems. One Chapter 11 bankruptcy and liquidation later, DARKSIDERS 3 is finally out, choosing Dark Souls as its main source of inspiration this time. While not as revered as its influences, Darksiders epitomized the B-game in all its glory. The first one was a mature interpretation of Zelda and Darksiders 2 was equal parts Diablo with a pinch of a less competent Devil May Cry. Darksiders has always offered a mid-tier version of other huge franchises.
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